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1080 Snowboarding
007 Goldeneye
A
AeroFighters Assault
B
Bomberman and Hero
Banjo Kazooie
C
Castlevania
castlevania2
D
Diddy Kong Racing
Duke Nukem 64
E
Episode 1 Racers
Extreme G
Extreme G2
K
Killer Instinct Gold
M
Mario Kart
Mario
Mario2
MK Mythologies and MK 4
Mario Party
Mission Impossible
N
Nagano 98
P
Pilot Wings 64
Pokemon Snap
Perfect Dark
R
Rogue Squadron
Rampage World Tour
S
Shadows of the Empire
Starfox
Super Smash Brothers
T
Turok1 Turok2
River of Souls
Death Marshes
Lair of the Blind Ones
Hide of the Mantids
Primagen Lightship
Bosses Key Locations
Top Gear Overdrive
W
WaveRace
WCW Nitro
Y
Yoshi Story
Z
Zelda1
Zelda2
Zelda3
Zelda4
Zelda5
Zelda7
Zelda6
ZELDA WEAPONS






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Lair Of The Blind Ones

Run forward, and when you come to a bottomless pit, to the right. After ripping some Leapers to shreds, fall down the large hole. Once at the botton, look behind all the waterfalls; one of them is hiding a tunnel. Go to the end and you'll find a hole, this is a chute, and will deliver you to another area. Once at the bottom, turn left, following the trail of Golden Life Force, and the stone at the end will move out of the way. Blast the Endtrail and fall into the water below, you can find the Harpoon gun at the bottom. On the other side of the pool is a secret cave, underwater. Ignore the tunnel to the left and continue to find a Warp Portal Machine switch, activate it, then return to the previous tunnel and swim through it. Once at the top, it seems there's no where to go, but there is a path to the extreme right. Being weary of Endtrails, go across the bridges, then look at the pillar...there are some pegs on it, showing that you can climb up it. Follow the corridor, then drop down and go through that tunnel as well. Keep going, you'll reach a room with a bunch of small tunnels, and another climbable wall. Go up, then there's another spider room with pegs on the wall. Just don't be too quick to climb, a Raptoid will leap down from above. Ignore the climbable wall in the next room (the only thing up there is an Orange Health) and continue through the cave system. Follow the path and you'll find an activate Warp Portal Machine, but you don't have the Feather yet, so just ignore it for now and do an about-face, then hop into the water the previous path went over. Look for a ledge coming out of the water, it will lead to a wall with pegs, a Shredder, and a few Blue Healths. Before climbing up the wall, shoot the switch to the right of it, it's on the wall. Climb up, ignore the Warp and take the other path, at the end you'll find chute.

Use your map in this first part so you don't get lost in the loop with a Blue Health and two Cave Worms. Take the only other path, the door will lock, and you'll be battling a Giant Spider. Upon his death, the exit will open, it has a Blue Health in front of it. At the end is a large room. There is a stone where you will put a key, a wooden gate, a pool of water with a gate, two trails of Golden Life Force going into the wall, and a Skull Switch. Activate the switch and two tunnels will appear in front of each trail of Life Force. Each is the same, more or less. At the end there is no where to, but if you look up as soon as you exit the cave tunnel you will spot a Skull Switch, shoot it to lift a weight. When both weights are lifted the gate in the pool of water will lift. Go down there, climb the ladder. At the top is a Blind One, a Charge Dart Rifle, and the Cave Key you need to open the gate. Fall down and insert it to lift the gate. In the next room, blow the barrel up to make the stone pillar fall, making a suitable bridge.

As you start to cross the bridges, rocks will begin to fall from the sky, so run as quickly as you can. After a very long series of straight tunnels, you will find yourself in a large chamber, the majority of it being a bottomless pit. The only way to go is to the right, on the thin ledge. Use your War Blade to get rid of the little annoyences. Ignore the first tunnel you come to; keep going until you can't go anymore. In the aclove there is a Giant Spider guarding a Flamethrower! Collect it and then backtrack to the tunnel I told you to ignore. Inside is a Key, but once you collect it a bunch of critters will come out to play. After they are all dead, the exit to the next area will open up. Go up the to gate and wait a few seconds, it will open. Cross the bridge, kill the Blind One, then go through the open gate. In the next area, destroy all the enemies then blow the barrel up to make a bridge to the adjacent area. Once there, you will find a Ship, which will allow you to save. You won't see another Save Point for a few years, so make sure you have PLENTY of time to do the rest of the level...Cross the thin bridge, kill the Blind One at the end, and shoot the switch near the gate to open it. Cross some more bridges, hit a few more switches, then fall down the chute to reach the next area.

In this room are several waterfalls, and a hole in the center in which the water goes down. Jump on the floating platforms and make your way across to a tunnel. If you miss a step and fall, drop down into the hole, go down a few waterfalls, then as soon as you can swim, go left for a Warp which will take you back before the platforms. Continuing on, drop down the ledge where Leapers will attack and jump onto the nearby platform, you'll collect the Scared Eagle Feather. Jump into the hole, and keep going down the waterfalls and ledge until you fall into a large lake where you can swim underwater. Keep going and you'll find three Gold Life Force going into the wall, surface and you'll find a switch, shoot it to open a door under you. Beware of the Leapers that come out, then dart under there. Follow the tunnel and you will find a wooden bridge, with a few Endtrails. Follow it, another hall, another wooden bridge, then you'll find a large room. When you try to exit (there's a Tek Bow in front of it), it will slam shut and three Giant Spiders will come down. When they are destroyed, the door will open, allowing you to continue. Follow the spider-infested corridors, wait for the bridge part to come down so the gate will open, then keep going until you can go right, do so. Hop on the platform below to retrieve a Cave Door Key, you'll need it in awhile. Look back where you jumped off, there are pegs that will allow you to climb back up, keep going. Kill the Blind One near the large rock to open up the gate. After a few more bridges and Blind Ones you'll come upon a Satchel Charge, along with a few Red Life Force. Go through the nearby hall, then you'll be on another bridge with something shooting at you...turn around, to your left, and you'll see a Blind One firing off arrows at you. After his death, hop on the pegs that are under his aclove to climb up. Follow the path to another chute.

Ignore the Warp and turn right, insert the Cave Key into the stone and the wooden gate will open, revealing the Vent Chamber. Go into the tunnel on the right, then follow it to be on a wooden platform with a large rock in front of you. Walk up to the part where the fence isn't covering it and the Satchel Charge will be placed. Run backwards, avoiding the infinite Blind Ones that come in, and go to the Warp you saw before coming in here.

Go forward the stone will move out of the way, revealing the area before the cute. Turn right and you'll be in the area where the Blind One was shooting arrows at you. Fall down into the water and make your way allll the way back to the area where you jumped onto the pegs...and continue through the passageways, you'll find c ashute, drop down. Continue, ignoring Warps, at the end, if you look up, you'll see a tunnel above with a Satchel Charge and some Red Life Tokens, but you can't get that yet, so hop into the pool. There is a underwater maze in here. You will have to be quick, for you lose air pretty quick.

Here's what to do and when to do it: Go forward until you find a chamber with four tunnels: A Raptoid behind a gate, a Torpedo Launcher behind a gate, another passageway, and the way you entered. Go into the next passageway, then hop on the platforms an dclimb the wall to find a switch that will open up all the gates. Go grab the Torpedo Launcher, but don't go to the path behind it; instead, go to where the Raptoid is. Use your Torpedo Launcher, using this you can go much faster, allowing you to explore deeper into the maze. Once you've explored around enough, turn on the map to find out where you're going. You'll find two Cave Door Keys, and a chamber with platforms similar to the one where you found the Skull Switch. Except this time, there's a tunnel that will drop you into a drop with a few Red Life Force, and a Satchel Charge. Drop back into the pool and continue to explore the maze. You'll soon find a Warp with a Raptoid, a Leaper, a box of Shotgun Shells, some Blue Health, and one Pistol Clip; jump in the Warp.

Put one of the Cave Keys you found in the water maze into the stone to lift the gate, now we're in another Theremal Vent Chamber. Go into the tunnel at the right, place the Satchel Charge, then haul ass back to the Warp, avoiding the hordes of Blind Ones. Once back in the water maze, go to the passageway you picked up the Torpedo Launcher and follow the long path, at the end is a Warp and about five or six barrels, hop into the Warp.

Place the last Cave Key you have into the stone to lift the gate, then go on in. Hit the Skull Switch to open the next exit, go through the corridors, drop down the ledges, follow the Golden Life Force onto a thin ledge and follow it down to a lava area. Exploring around, you'll find an aclove where a Giant Spider is guarding a Skull Switch. Upon activation, a nearby door will open, letting an angry Fireborn out. Follow the hall he came out of. You'll now face even more Fireborns, and you'll have to jump across some platforms that are in the lava. After awhile you'll come into a large chamber. Kill the Blind One on your left, then take the thin ledge to where he was, and blow up the barrels. Besides some pick-me ups, you'll find a Warp Portal Switch. After that, follow the ledge all the way around to find some pegs on the wall, climb on up! At the end is a Warp Portal Machine, a Blind One, and the Sunfire Pods. Kill the enemies, grab the Pods, then go get that piece of Nuke!

Once that is done with, go behind the Warp Portal Machine and jump off. Although it looks like a jump to your death, you will actually fall onto solid ground! This place should look familar...to your left are some Red Life Force Tokens leading to a strange platform. Jump on and it will twirl you up a few hundred feet. After jumping on a few more, you will be going through a tunnel, then across some bridges. After a few minutes of this, you'll be face to face with a chute.

Ignore the Warp and take the other passageway, keep going and you'll end up in a lava room with lots of Fireborns. At the end is a gate, turn around and shoot the Skull Switch across the sea of lava to open it. Collect the Orange Health and head right, there's another lava room. Follow the path, then kill the Giant Spiders to un-lock the exit. More following of paths...keep going. Turn left, following the trail of Red Life Force, until you come to a chute, drop down! Ignore the Warp and take the other path instead. Kill all the Cave Worms in this room to make the exit open, which will let even more strange creatures in. Kill them and continue along your way. You will eventually come upon a small area, with a ledge to the right, with a few Blue Healths in front of it. IGNORE THIS! A lot of people make that mistake. Instead, go behind the rocks to the left to discover a thin ledge behind a Tek Bow, follow it. At the end is a Blind One who tossed Flesh Worms at you. When he dies the gate will open, cotninue. Kill the Spiders to open the second gate, then keep going. At the end is a dead-end, but look to your left and you will spot some REALLY small pegs, you can climb up. Kill the Giant Spider at the top, then do the same in the next room. Follow the stone path that's in mid-air, killing Blind Ones along the way. Go right, kill that guy to open the gate, keep going. When the thin ledge ends, jump off to the below area to find an Orange Health and a few Red Life Force, and then head into the tunnel. Kill the Blind One to raise the gate, and then kill the Endtrail at the end, then collect the vomit-inducing Cereboral Bore, then drop back down, you should recognise this area, you were just here! Turn left and look down, you will see an area with a lot of crystals, a Plasma Rifle, and a ton of Blue Health, follow the path down here.

Dispatch the three Giant Spiders to open the grating, then follow the tunnel into a room with another Level 6 Key. Once collected, the exit will slam shut and a ton of monsters will flood into the room. After they are dead, the exit will open and you can continue. After a few more years of walking, you'll come to a loopy path with two Blind Ones, one in the front and one to the left. Kill them both, then go through the tunnel. After some more running, you'll come upon three Bores. Collect them, then jump over the cliff to land on a Satchel Charge, thus letting four Raptoids out from their hide-aways. After they are dead, head through the nearby tunnels. It doesn't matter what path you take here, it all leads to the same area: A Giant Spider in front of a chute. After taking it out, go down the chute.

Ignore the Warp and go into the side path. Go up the wooden path, and into the two rooms. Each room is the same, with several acloves. They all have Blind Ones inside, except for one, it has a Cave Key. Collect them both, go down to ground level, through the tunnel, and insert the keys into the stones. Ah, another Vent Chamber. Do the s ame as before (objectivr A accomplished), and then backtrack and go through the Warp I told you to ignore earlier.

Now you're back in front of where you dropped off to get the Satchel Charge. Do an about-face and run backwards, past the Level 6 Key, past the crystal area, and you'll come to an area with green walls. Jump down into the below area, there hsould be a few Endtrails, a gate, and an open passageway. Take the open one, and turn left, following the Golden Life Force. Soon you'll come upon an area with four Blue Healths, jump on the right side to be on a ledge. Remember a long time ago when you went behind some rocks instead of going onto the ledge to the right? This is the ledge on the right. Follow it all the way and you'll find a Save Point. Save, then get near the gate to make two Giant Spiders come down. After their death, the gate will lower, follow the passageway. Jump down on the thin ledge, then onto the platform with the four Blue Healths and Endtrails (unless you collected the Healths earlier). Kill them all, then continue. When you have the decision, go left. After awhile you'll pick up a Cave Door Key. Return and go RIGHT this time (or, from the Cave Door Key, straight ahead). Kill all the Endtrails in this room to lower the gate. Plug the Gate Key into the stone to make this gate lower as well. Follow the path and go down Mr. Chute.

Now you must jump across five spinning platforms that strangely resemble hamburgers. It seems easy, but it's not, because if you run in the opposite direction that the platform is spinning, you'll go REALLY slow and won't be able to make the jump. So, align yourself up and just be patience! If you fall you'll be about 5 hours back, so just kill yourself to return to the platforms. But, there probably is a Warp down there somewhere that will take you back, but I'm too lazy to search for it. After making the jumps, kill the Giant Spider across the way, then blast the barrels to knock the stone pillar down, then go across the bridge. Now, go in the room and collect the final Level Key for this level...but, the doors will slam shut and enemies will flood the room, AGAIN. After they are all acounted for, the exit will open. Collect the Golden Health, and then jump into the Exit Portal.

Dan x
Email Dan_x@hotmail.com,
~mailto:dan_x@hotmail.com

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