The Death Marshes
Go forward and scream as a War Club flies through the bridge, totally destroying it. Drop down and jump on the platforms to the side. Once on the other side, turn right and go down the logs. Keep going forward and jump over the broken bridge. Follow the trail of Life Force, then cross the series of logs. Go off the beaten path to find a Key, and cross the mud bridge. Keep going. Before some shacks, to your left, will be a broken bridge going into the mud. This is your cue to go into the mud. You'll find a trail of Red Life Force going into an aclove with a Sachel Charge. Collect it, then quickly run back to the main path before the worms come to eat you up. Once there, you will find a trail of Golden Life Force leading into a Warp. Ignore it and go some more to find a bridge going to a large cage. Kill the guards, then blow off the lock on the cage with a bullet and touch the prisoner, he's like the children, too stupid to walk out. Wait! There's still more to do...Across from the cage door is a wall, look to your right a bit and you will spot a trail of Golden Life Force going onto a very narrow ledge. Jump on it, then use the nearby stones to reach a ledge with a ladder. Above is a lonely War Club, and a large building. Blow off the four locks and go inside the warp.
Now we are in an Ammunition Storage Facility. Go forward until you spot a bunch of very large crates. If you have the Sachel Charge (see above) you will be able to put it on. The fuse only lasts five seconds, so you better get out of there quick! Go to the Warp I told you to ignore before.
Just keep going forward. Eventually, you will find a stone path with mud on one side and green water on your other. When you see a trail of Golden Life Force, ignore it and take the left path. Exploring the area, you'll find a Ship where you can save, a Key, and by jumping off a ledge into a previously explored area, the Shredder, an upgrade for your Shot Gun. Return to the stone path and follow the trail of Golden Life Force. A Juggernaut will burst through a wall, scaring the shit out of you. Now, after killing it, go through the hole it made and hop into the Warp.
Keep walking forward until another Juggernaut flies through a wall. After the slaughter, follow the wall around to discover a large tower with a Gunner at the top. Ignore it and cross the nearby brown bridge. Just be careful; a few Purr-Linn will be there to greet you. At the end is a Warp, but instead of going through, go behind it to find two Gunners guarding a switch. Hit it, it will open up a Warp Portal Machine. Retrace your steps back to the tower. Climb the ladder and jump on the building to your right, near the area with a lot of Red Life Force and one Orange Health. Behind that is a log, use it as a bridge to the next area. Fall down and follow the path to the Warp Portal machine. This is a fake, and you will battle all sorts of strange creatures, I suggest using the Mag 60, it's pretty powerful. After the slaughter you will have received another piece of the Nuke weapon. Exit, and go to the Warp I told you to ignore before, near the switch that opened this up.
To the right of where you enter is a stone path that leads to a tower, memorize this. Go forward, across the bridge, until you reach land. Kill everything, then climb the tower. Look to your left and down, jump on the little walls with the Pistol Clips. The walls surround 4 Blue Healths and a Sachel Charge. Remember that tower near the start of this area? Go climb it, cross the log, blow the locks off the door, and go into the Warp.
Now we are in an Ammunition Storage Facility. Go forward until you spot a bunch of very large crates. If you have the Sachel Charge (see above) you will be able to put it on. The fuse only lasts five seconds, so you better get out of there quick!
Go across the bridge and continue, going with the trail of Golden Life Force. Kill the nasty Juggernaut and jump to the nearby ladder, which goes up to a tower. At the top, jump over the wall. Explore for items, then step into the Warp.
Go across the LONG bridge. This place is infested with Juggernauts, so you may want to watch your ammo. Near the end, jump on top of the building to find the Plasma Rifle, which has a Sniper Capability, allowing you to kill oppenets from afar. Follow the path, through buildings and up hills, and you shall eventually find a Warp and a Ship, which will let you save. Next area...
A Purr-Lin will break from the ground, exposing an Orange Health. Leave it be...Also, there are three Plasma Paks (150) near here, grab one and continue. Across the large bridge you will fight three Raptoids, thee Purr-Linn, and one Juggernaut. Use your Plasma Rifle. After all of this, go back and revive your health with the Orange Health and your ammo with the Plasma Paks. In the next area, you only have to waste two bullets for two Juggernauts. No, I'm not insane. They are up on these large platforms. Get far away and use your Plasma Rifle's Sniper Scope and shoot them in the head! The gate will open, but ognore it. Head to your extreme right and fall down. Kill the Gunner, collect the Grenade Launcher, and free the Prisoner by blowing the locks off and touching him. Now go back to the open gate, step into the Warp.
To your right is a trail of Golden Life Force leading into a small crevice, this leads to a clearing with a Juggernaut, a Purr-Linn, and two cages. After doing what you have to do, follow the next trail of Golden Life Force into a nice, straight path. Eventually you'll find a ladder, climb it up. Now, there will be a wall to your right the entire time. Blast the beasties and you will stumble upon a cage in plain sight. Inside is the fifth prisoner (objective A accomplished). Keep going...ignore the Warp and climb the nearby ladder, now we're on that wall. Keep going until you find a cage to your left, this is the one the fifth prinsoner was in. On top of it is a Sachel Charge, grab it and continue. Soon a path with some Golden Life Force will appear, follow it to an area with a bunch of cages with Red Life Force inside. Climb the stairs and hit the switch to activate the Warp Portal Machine. Go back to the main path on top of the wall. You'll find the Warp Portal Machine. Inside, offer the gods the Sacred Eagle Feather. Now you have the Breath of Life. Go back and enter the Warp...
Follow the trail to the right until you find a ladder, climb it. Go to your extreme left to find a bridge with some Golden Lift Force. At the end is a building with four locks, blow them away. There is a gunner inside. Step in the Warp...
Now we are in an Ammunition Storage Facility. Go forward until you spot a bunch of very large crates. If you have the Sachel Charge (see above) you will be able to put it on. The fuse only lasts five seconds, so you better get out of there quick (objective B accomplished)!
Now, step into the Warp. Go forward and collect the Key, then the doors will slam shut and five Raptors will be let loose on you! Kill them all and the doors will un-lock. Around the Key Pedestal are respawning Shotgun Shells, so you don't have to worry that much. In the next area, kill the two Juggernauts atop the pillars to open the gate. For this, I suggest turning OFF the Auto-aim function. For reasons unknown, here, it just seems that they won't take any damage. Stock up on ammo and health, then jump into the Warp Portal behind the gate...
Now you must defend an Energy Totem from countless Gunners, Juggernauts, and even a few Purr-Linn. This is why you should've stocked up...there are some respawning shells here, too, but still, it's better to just tap the trigger than run around, collecting ammo. After this the level will be complete.
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