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Picture Of The Day
Sagas
The Saiyans Prepare
The Big Question
A Lonely Saiyan Warrior
Battle of The Titans
Aftermath
A Daunting Task
Finishing touches
The Flight
CounterStrike
Saga Nine and a Half
The Big Question again
Who Would Have Thought
The Hunt is Over
The Summons
Arrival Part One
The Arrival Part Two
Tournament Two
Dispersing
Separate Ways
MiniSaga 1
Mini Saga 2
The Pshyco Billonaire
The Path Down Snake Way
The Unleashing of Power
jTournament 3
The Traveling
The Big Fight
Search Party Becomes Greater
Reviving of A Super Saiyan
Bank Robbery
It Has Begun
Tournament Four
Super Saiyan Upgrade
Power
New Warriors Are Born
Special One
Closer to Inevitability
Conquering
Building
The Beginning
Tournament Five
Final Saga
group
Saiyans In Black
Great Saiyans
The Saiyan Elites
The Ashamans
Fusions
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ATTACKS

Attacks have certain levels. Some have a super level, some have an ultra. Attacks have 2 stats. One is power, the other is energy taken. There is no set amount of energy a person posseses, so it is just an estimation. For example, Kamehameha looks like this “Kamehameha, 5/1” 5 meaning a power of 5out of a possible 10, and it takes 1 energy out of a possible 10. Got it? I hope so.

Kamehameha- We all know what this is! 5/1, super 6/2, ultra 7/3

Special Beam Cannon- You know, Piccolo’s move! 6/3

Solar Flare- Temporarily blinds opponent! 0/1

Final Flash- You know, the one Vegeta used to mess up Cell! 8/4, super 9/5, ultra 10/5

Big Bang- Ok. This one is kind of complicated, so bear with me. There is one level to this attack, but 2 forms. One form is the one where Vegeta fires a beam out of his hand. The other is the one Vegeta used to execute Jiusse on Namek, where he just emptied out his energy on ‘em! 4/1, big form 9/8

Masenko- Gohan’s signature over the head attack. 5/2, super 6/3, ultra 7/4

Swordplay- There are 10 levels of swordplay. This affects how proficient you are with a sword. Don’t underestimate its worth…

Bakuhatsuha- Energy rushes out from the body and engulfs all surrounding things. Can block attacks weaker than 6 6/2

Abiseh Geri- A powerful spin kick. 3/0

Rage- Literally pull a Gohan. Get pissed and your stats go X1.5 for a short time. Can only be used when something bad happens.

Genocide Attack- Jump forward and rapidly fire ki blasts. Very taxing. 9/9

Final Kamehameha- A mix between the great Super Kamehameha and Super Final Flash attacks. Does the damage of a Super Final Flash with the penalty of a Super Kamehameha

Destructo Disc- Can cut through things more powerful than normal energy. Its super form is a 2X disc, and the ultra is a 2X SEEKING disc. 4/1, super 5/2, ultra 5/3

Galic Gun- Only Saiyans can learn this attack. Like a Saiyan version of a Kamehameha.
6/1, super 7/2, ultra 8/3.

Spirit Bomb- If you don’t know what this is, you shouldn’t even be playing this RPG…anyway. This takes a long time to gather, so you need a distraction. I’ll worry about that when I am writing the sagas… 10/1

Kaioken- This attack increases your pl for a short period of time. Depending on your pl, you can do either a normal or a 2X version. Also once you are able to go Super Saiyan and you know Kaioken you can use this upgrade to the move up to x5.

Split form- This attack creates 2 of the person. Each copy has ½ of the users pl.

Regeneration- You can regenerate lost appendages with this move once per battle. 0/2

Scatter Shot- A large scattering of energy discs. Also an upgraded Guided form- 5/2


Vori Bondero- This is an attack that the user throws 6 energy balls that look like comets. They follow the opponent and explode on contact. 9/2

Hyper Tornado- The person spins so fast that a tornado appears around that person's body and flies into the opponent. Ripping them apart with razor sharp needle-like winds.

Thunder Flash Attack- The hands are moved in a strange way which causes a giant beam of fire to fly at the opponent and burn through them. 6/3

Dragon Fist- The person extends their arm and a massive dragon comes out and pierces through what the bearer wants it to. 1 hit KO/all energy.


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