Hand Grenade
Used by: All except Scout
Comments: Powerful, will kill most classes if explodes at their feet. 40% damage is normal.
Concussion
Used by: Scout, Medic
Comments: Enemy hit will be concussed, making aiming much harder. Can be used for "concussion jumps".
Emp
Used by: Engineer
Comments: Works by exploding ammo carried by players and bags on the ground, very effective against HW Guys but scouts can run past almost unaffected.
Hallucinogenic
Used by: Spy
Comments: Causes players to see and hear things, annoying to run through, people will avoid it, good for flushing out a room, no explosion.
Napalm
Used by: Pyro
Comments: Sets an area of ground alight, people will avoid it so ok for flushing people out, but won't do much damage.
Detpack
Used by: Demo
Comments: Very powerful, takes a few seconds to lay, and only one until you die again, anyone caught in the blast WILL die, get behind strong walls, can blow away weak walls/rocks.
MIRV Grenades
Used by: Demo/HW Guy
Comments: The innitial explosion brings out 3/4 smaller grenades that explode, can cover a large area, excellent for flushing out the enemy, does a lot of damage.
Nail Grenades
Used by: Soldier
Comments: Having been thrown it rises a few feet and then spins round chucking out nails in all directions, then explodes. Explosion is quite powerful but most will have more than enough time to get out of the way.
Caltrops
Used by: Scout
Comments: Takes off little health but slows people down drastically until they are healed, perfect when leaving the enemy base with the flag, with enemy behind you.
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