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The 005 Game (2)
By: Gerard Mooney
Mission 2: Iraq
Part 1: Nuclear Warfare Caverns
Objectives:
1. Destroy Nuclear storage cans. All Levels
2. Persue Observer. All Levels
3. Minimise Scientist Casualties. All Levels
Characters:
Player 1= 005: (+0 health)
2= Scientist*: himself (-10)
3= Observer: Moonraker Elite (+10)
4= (Optional) Guard*: Siberian Special Forces (-10)
Weapons: Timed Mines
Player 1 has to plant Timed Mines on every one one of those explosive barrels in the level. Once that is done, Player 3 has attract his attention and lure Player 1 back to the elevator. Player 3 is not aoud to take on Player 1 in combat. Player 2 has to run around the level causing meham. Player 4 has to kill Player 1.
Part 2: Chemical Bunker
Objectives
1. Rescue Scientist. 00 Agent
2. Steal hi-tech weaponary (Full Rocket Laucher). Secret Agent, 00 Agent.
3. Rendivouz with General Taggart. Secret Agent, 00 Agent.
4. Escape. All Levels
Characters
Player 1: 005
2: General Tagart / Ourumov (+10)
3: Iraqi guard*: Artic Commando (-10)
4: Scientist: himself (-4)
Weapons: Rockets
Player 1 can use any gun except a Rocket Launcher. Player 3 uses a Rocket Launcher. Player 4 must be in a cell. Player 2 must position himself randomly in a room. Player 1 must free Player 4, find Player 2 and steal Player 3's Rocket Launcher. Once Player 1 has left the Bunker, the game is over.
Blow Up Mayday
By: Ray Guffey's Sister
One person has to be mayday. the other players have to be dressed in black (i.e. trevelyan) now, play with rockets. mayday gets the DD44 dostovei and the others get -4 health but have to use rocket launchers. now, team up and blow up Mayday!
"Machine"
By: Ray Guffey's Sister
First of all, you MUST turn on Turbo mode (you dont have to but its a LOT more fun with it) You can choose anyone but the Robot (who ever is player one) has to use his slappers. the others can use only pistols (no cougar magnums.
only DD44 Dostovos (lets just call it a Colt .45) and a pp7. Now, use the bunker. The robot will lock up all the other people (what she said) were at a roller rink (which is why we turned on turbo mode) which is outside. they must now escape and tear up the robot.
"World War 3":
By: VL64
level: stack
game time:unlitted
scenerio:normal
charters: trevelyan ( the F.B.I. agent) mishkin ( the traitor) jaws
(mishkins body gaurd) any dude in camo flauge (the commander of the
russian army (no offense russia)
health: every bodys is +0
cheats (if you want): unlimited ammo and no radar
weopons:sniper rifles
story line: The year is 3500 war is broke out every where world war 3
has just started mishkin is the most powerful man in the usa the usa is
the #1 country winning cause the new inproved weopons,JAWS is the death
mechine (it is a nick name),trevelyan is the #1 agent killing over 3,000
men of russias,the russians are wamting him killed,mishkin is really a
traitor and must not meet with the russian commander or the u.s.a is
doomed.
HOW TO PLAY: every one but trevelyan meets in the room with the over
looking place.Trevelyan is trying to kill the russian guy and mishkin
jaws is trying to stop this but dose not trust the russians enought to
leave his master and go after trevelyan,trevalyan gets the sniper rifle
and klobb,mishkin gets the dd4 jaws gets a dd4 and the russins guy gets
a klobb.
game play: Trevelyan first kills the russian commander and no 1 can
leave till he dose then people can scatter he can not kill jaws or
mishkin yet,after he cannot kill jaws or mishkin yet there is no body
armor allowed but 1 per game,trevelyan can only snipe the russian
commander till he is dead and has to stay up stiars.till the russian
dude is dead then he pulls out kil klobb and trys to kill the others
first mishkin then jaws for fun jaws can be really a f.b.i. agent and
kill the russian guy then mishkin kill him then trevelyan and mishkin
try to kill each other!.
it can be really fun
Terrorist Bombing
By: The Enforcer
Level: Facility
Guns: Proximity mines
Time: Any(Points are better than time though)
Characers: Terrorist, Bond, Natalya, Helecopter pilot
Scenario: teams 2 or 3 vs. 1
Terrorist: All alone, + 1 health, can only use proximity mines.
Bond: On team of 2 or 3, - 2 health, can only use ZMG 9mm.
Natalia: On team of 2 or 3, + 1 health, can only use a pistol.
Helecopter pilot: On team of 2 or 3, + 4 health, no weapons.
Helecopter pilot can also be + 2 health with a pistol.
Let everyone get thier weapons(You must only use your designated weapons),
The Terrorist goes down to the other end of the Facility where the mines
are and stays in that room protecting it, He can throw mines all over the
entrence if he wishes. He can go anywhere in that back area as long as he
doesn't go into or past the room with the big white tile pillar in it.
Bond and Natalya are the other teams main fighters. The helecopter pilot
is the bomb diffuser(because he has the protective helmet and so much
health). He can run and detonate the mines with his body and run away to
let Bond and Natalya attack the Terrorist. (If Helecopter pilot chooses to
have + 2 health and a pistol he can also attack, otherwhise he can punch
the Terrorist). The object of the game is to kill the crazed Terrorist to
keep him from reeking havock on the world.
After the terrorist dies, let him get his weapons back and get back to his
base. If this is too easy, raise the terrorists health.
KILL ODDJOB
By: General Ouromov
Ok, We have decided multiplayer just isn't quite as much fun with only 2 or 3
people, so instead of the usuall free-for-all, we play KILL ODDJOB. You set
it on License to kill, and make player 4 oddjob, everyone else can be whoever.
Then you play to 5, 10, or 20 minutes. The object of the game is to look of
OddJobs screen and find out where he is and go shoot him. The winner is
determined by who killed Oddjob the most, not each other. You CAN kill each
other to keep them from getting to the little Jap, but the actually kill won't
matter. There will always be one person who has to keep hitting start to make
oddjob re-appear, and you can argue about who gets s stuck with this random
task. hehe enjoy
BURN JAWS
By: SkruDsystM
Time: defenitely unlimited... or you can play to a certain number of wins
Scenario: keep it normal
# of players: preferably two, but you could play with three or four...
whatever you do, though, Jaws must always be on his own team...
Stage: this game is suited for the Facility and only that.
Characters: Jaws and anyone tall enough to climb back into the vent
Health: Jaws: +10; other guy: 0... if you play with teams of two against Jaws,
each member of the team must have -2 health... with a team of three, -3 health
Weapons: Proximity Mines
Okay... The person (or persons) who is not Jaws must make his "base" the
bathroom. He can set proximity mines anywhere from the bathroom (and in it if
he wants) to the little room outside the room with the lockers on one player
mode. He cannot set any in the so called locker room. That particular room
will be the neutral zone. No conflict at all can go on there. Once he has set
mines all throughout his area, he must go back to the bathroom, careful not to
blow himself to Hell along the way.
Part II... Now, safely inside the bathroom (or the vent if he likes), he's
ready for Jaws. You see, Jaws has been wating in the large hallway with the doors on either
side all this time while the other guy set mines. He could have done anything
he wanted to pass the time away... set mines in the hallway and its two
offshoots, gotten body armor (this is probably a good time to tell you that
Jaws is allowed only one body armor per life), or run around like a rabid bat.
Jaw can do anything he wants in his hallway, and if his enemies stumble into
it he can do anything he wants to them... guns, mines... But once Jaws steps
out of the hallway into the neutral zone, his fun comes to an end. Outside his
home, he uses only his fists. Trust me, it IS enough.
After being signalled, Jaws must make his way to the bathroom through all the
mines. If he's careful, he'll get there. Once inside the bathroom (or the
vents... wherever the other guy's hiding), Jaws attacks his enemy (only with
his fists). His enemy may use any means possible to kill Jaws. If Jaws kills
the other guy (or guys... if there's a team Jaws has to kill them all), the
game starts over. Jaws goes back to his home and waits for his enemies to
finish the mine setting again. AND HE CAN'T PICK UP BODY ARMOR UNTIL AFTER HE
DIES! ONE PER LIFE! The same goes if Jaws is killed by his enemies. He goes
back and waits again.
This game can provide hours of fun. Just remember: the locker room is the
neutral zone, no fighting; Jaws can use whatever he wants in the long hallway,
but once outside he's limited to his fists; Jaws can get one body armor per
life; Jaws must wait until he's signalled by his enemy to come out.
FUGITIVE
By:abrass@accutek.com
Scenario: licenced to kill
weapons:power weapons or autos
characters: S.W.A.T. : siberian special forces or 006. Fugitive:anyone in black
time: unlimited
level: complex or severnaya bunker
Objective: S.W.A.T. (P1) chases after the fugitive (p2) and tries to kill him the fugitive runs and avoids all ammo and guns
and tries to slap the first player when he does slap him he gets one thats ONE clip of bullets (dostovie 8 D5K 30 etc.) and gets to use them aganst the S.W.A.T. the only gun the fugitive dosen't get to use is the RC-P90 unless it is on three players And there are two S.W.A.T. officers aganst him once the fugitive is out of one clip he stays out until he kills the cop again then he gets more ammo for his gun(s) if the S.W.A.T. officer sees him he can kill him or if it is on bunker he can arrest him and put him in jail and the fugitive can turn around and slap him or escape from the cell. this game is a lot more fun then it sounds.
NEW GUN NAMES:
silenced pp7: M9 beretta
DD44 dostovei: glok 40
klobb: spyder
D5K: MP5
RC-P90: M60
automatic shotgun: police issue 12 gauge
cougar magnum: 44 magnum
New Sniper Mode
By: Opal Robinson
Sniper:Trevilyn
Presiedent:Valintine
First Lady:Natyala
Secret Agent:Bond
Level:Complex
Weopons:Gernades
Sniper gets a Kf-7 and the Secret agent anything but the Kf-7.The
presiedent and first lady gets nothing.The sniper also gets gernades.
The presiedent and first lady run around tryng not to die,while the
secret agent tries to find the sniper and kill him.
"Terrorist"
By: Chaney
levle:any (best bunker or archievs)
weopans:power weopons
time:first to 10 kills
players:3-4 (3 is best)
cheats:no radar, unlimited ammo
o.k. use the botton code for goldeneye (it is posted some where on this
page) some one is the torrorist (the torrorist) and the others are mark
lee ect. or cavillians. the torrorist gets any gun the others can ONLY
use the magnum or dd44 cause the arnt the people who need auto-matic
crap.But if some one kills the torrorist the get his guns and can use
them:=). The torrorists health is at +4 every bodys is -2. the object is
the torrorist to kill the others 10 times before the do him the
torrorist is against every one (3 vs 1 or 2 vs 1) the torrorist is
holding everyone hostage it is pretty fun.
JAIL BREAK
By: viced@river.it.gvsu.ed
this is how it goes, 3 guys,automatics or pistols. two cuys have to be a
civalian. the two guys get in a jail (hears where i put my specail
secret in!!!) on your way to a jail, secretly grab a gun but dont let
the third guy (the jail warden) see it. when the to civalians walk in
they have to wait for the warden to get in. the warden can make the
criminals do anything that dosent cause harm. When the jailers get fed
up with it they will open the jail and run outside as fast as they can
without dieing... IF YOU CHEATED YOU CAN RUN BACKWARDS SHOOTING YOUR GUN
AT THE WARDEN!!
"Hostage Situation"
By: Matt F.
Players: 4
Level: Stack.
Scenerio: Normal.
Characters: Boris(Hostage),Trevelyan(The Phsyco),Ourumov(Hostage
negotiator),Helicopter Pilot(Sniper).
Health: Everyone except Boris has -3 health.Boris has -10.
Weapons: Sniper Rifles.
Time: 5 minutes
This is how the game is played,
The Sniper gets a sniper rifle and that's all he can use through out the
game.Ourumov and the Phsyco get a Dostovei.Boris gets nothing.After
everybody gets their weapon they meet in the big room with all the glass
and the railing at the top.The Sniper stands in that railing looking
over the room.The Phsyco and Boris stand in the middle of the
room.Ourumov stands close but not to close,because he's the negotiator.
The Sniper keeps a close eye on the phsyco which is holding Boris
hostage.The phsyco tries to get out of the room alive by talking with
the negotiator,Using Boris(maybe even running)The negotiator tries to
talk him out of shooting the hostage,he doesn't draw his weapon untill
he has to.If the phsyco does get loose the two cops have to chase him
down and try to kill him before the time's up.The Sniper can only stay
on the top level of the stack and the negotiatior on the bottom.If the
Phsyco stays alive for the 5 minutes he wins,but if the cops kill him
they win.If the Cops are killed within those 5 minutes they can restart
their game and start running after him again.
Terroist games 1, 2, and 3 are by Ben O.
Terrorist game 1
Players: 4
Level: Temple
Weapons: Sniper Rifles
Scenario:Normal(with first to some points), License to Kill, or You Only
Live Twice
First use the button code to get the extra people. Have two people
in tuxes as the party guests, the Terrorist as himself, and Bond as the
secret agent.
Have the terrorist pick some weapons, MUST GET SNIPER RIFLE, and go
to the big room where the sniper rifle is (not the one with the hole in
the celing, the one with the "window" that overlooks the room) Then he
gets into postion at the look uot point and readies his rifle and gets
ready to shoot the guests.
Bond gets a pistol and goes to the party with the guests, (they don't
get weapons). Then when the terrorist fires the first shot the guests
scatter, but do not leave the room, while Bond tries to track and kill
the Terrorist. The terrorist can use whatever he wants, Bond can use
anything but the rifle.
Terorist game 2
Players: 4
Characters:Two in tuxes as guests, one in tux as terrorist(maybe pick
a gril as this, or Bond, but they shouldn't stand out) and another as
a secret agent(shouldn't stand out)
Level: Bunker or Temple
Weapon: Any but Snipers, Rockets, Grenade L., Lasers, and G. Gun
Scenario: Liscense to Kill(first to five points)
Have every one meet in a big, wide room.
The terrorist goes to the party armed. He might mingle for awhile, or
charge in, but he wants to kill all the guests. Once the terrorist
pulls his gun, the agent is allowed to pull a gun and fight back, the
guests can only slap.
Terrorist game 3
This uses the rules from terrorist game 1 or 2 (whichever you prefer),
with one exception. The scenario is "The Living Daylights" One of the
guests gets the flag. Then the Terrorist has to kill that guest, while
the agent is trying to protect him.
"Cat v.s Mouse"
by Grant Macdonald and Todd Jarret
level: Basement
Weopons: Goldengun
Health: any veteran level health (best played the less the players the
higher the health *to give the cat a chance*)
2 to 4 players. There's always only one cat (who is the one who gets the
golden gun first) and the rest are all mouses. You start off nobody
kills anyone and you just get ready. after everyone feels they are well
enough equiped (only one with the golden gun) you go to the big room
with the 'pillars' or 'posts' and all the mouses go to one entrance to
the room while the cat goes at the other and you start. Hide behind the
poles trying to kill the cat if your the mice and try to kill the mouses
if your the cat. When the cat dies the mice scramble for the golden gun
he dropped and the new cat is made. You may start back at equiping
yourselves after. This game is great and can be played with any amount
of players (this can decide how you put the health).
The 005 Game
By: Darren Mooney
This game is a kinda actual GoldenEye Game for three to four players. The Guards and people marked with a * can keep coming back to life.
Mission 1:
PART 1: Facility
Objectives
A: Meet Double Agent All Levels
B: Destroy gas tanks with mines. All Levels
Player 1= 005 (Trevalyan)
Player 2= Double Agent (Scientist)
Player 3 and\or 4= Gaurds* (Russian Infantry\ Siberian Gaurd\ ect.)
Player 1 has +0 health.
Players 2\3\4 have -10 health.
Weapons= Remote Mines
Player 1 must meet with the Double agent and destroy all the tanks along the hall. Player 3\4 must stop this. If Player 1 completes this mission, the level is ended.
PART 2: Bunker
Objectives
A: Escape. All Levels
B: Kill all witnesses. Secret Agent, 00 Agent
Player 1= 005 (+ 0 health)
Player 2\ 3= Guard* (- 10 health)
Player 3\ 4= Witness (Boris, -4 health)
Weapons= Pistols
Player 1 has to kill the witness and escape. Players 2\ 3 have to protect him.
Cops and Robbers
By: Barb
First player starts out as the cop. He runs around trying to find someone.
If he sees someone with a gone he can shoot them and they become cop, but
if the person doesn't have a gun he tells them to do something and the have
to do what he says. If they don't do what the cop says he can shoot them
and they become cop.
Dirty Harry
By: Ray
One person (Trevelyan) is Dirty Harry. play with pistols. then the other character is another cop. all the other
characters get to be anyone. Harry gets his .44 magnum. the other players get DD44 dostovi whatevers, and PPKs. (pp7) its 2 .vs 2. play in the bunker. Harry and the other cop (henceforth refered to my fav, the siberean special
forces (ssf)) walk in from the outside. (ps. the two bad guys are -4 health.) so Harry & ssf just shoot the bad guys as they come by. BUT the bad guys get five lives each. you can give warning shots with a ppk, (shoot
them in their ..well, you know.)
Tourist
By: Ray
You can play with four players. there are two bad guys, one good guy, and
one tourist. tourist has to be boris. so play in the bunker with any weapons
you choose. the good guy and the tourist start outside. then the tourist
walks in and the bad guys put him in prison. the bad guys have -2 health.
the good guy gets any gun but the tourist gets no gun. the good guy kills
the badguys and frees the tourist.
Hunter War
By: Ray
you need to play Capture the flag, with baron samedi as the first player. and anything. make sure there is four players. the other
three players can be anyone! baron samedi gets the flag and starts at one end of the Complex (and complex only). any weapons will do. baron samedi's health is -10. Baron samedi runs across the complex with three people at certain posts. the
other three can get any gun but cant move from where they say "ready. baron
samedi starts at the parralel bridges and has to run through the ENTIRE
complex. when he makes it to the tower when you cross across the v bridge &
up the path (not the blue path, then he wins and the other players come up
and get to kill him. |
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