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Multi Player Games 2


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The Real Man With the Golden Gun
By: Ryan

# of players: 2-3
Health: normal for all players
The Actors: The Man With the Golden Gun..............James Bond 1
Guy With Blue Sweatervest..................Civilian 2
Corrupt Russian General...................... Arkady Orumov 3
Place: Egyptian Temple.

The man with the golden gun has to use the Golden gun, (put the scenario on
Golden Gun).
The other players just wander about. Only player one can have the golden
gun. You also need to have the No-Radar cheat activated. The Man With The
Golden Gun needs to kill his victims without being seen. If the MWTGG is
caught shooting his victim or his victim sees him first the MWTGG is
automatically executed by another player. The MWTGG can walk around freely
so long as his gun isn't drawn. The other players CANNOT go around looking
for the man with golden gun and slaughtering him. This is a mission
training exercise, its purpose is to teach the prey to stay on their toes,
and the predator to learn stealth tactics.


XENA: WARRIOR PRINCESS
By: Matthew Horn

Mission 1: Abandoned Temple of Pax

Objective A: Gain Entry to Worshipping Area (Agent)
Objective B: Locate Source of Problems (Agent)
Objective C: Find and test-fire "Thunder Stick" (00)
Objective D: Escape with Gabrielle (Agent)

Player 1: Xenia/Xena (Health +1)
Player 2: Natalya/Gabrielle (Health -2)
Player 3: ??????/Jaws (Health +10)
Player 4: ??????'s Henchman/Oddjob (Health +0)

Level: Temple
Players: 3/4
Weapons: Pistols/Automatics

INTRODUCTION:

Several strange disturbances have been occuring near the abandoned temple of Pax
in Athens. Reports indicate that a gigantic man has been murdering peasants with
some sore of thunder stick. The Royale Board of Greece has hired you and Gabrielle
to investigate.

BRIEFING:

Gain entrance to the main worshipping chamber, and find out what in Tarturus is going
on there. You need to find this masked man, steal one of his thunder sticks, see
how to work the thing, and then get out of there. Don't worry about killing the ogre--we
can deal with that after we find out how to utilize his weapons.

RULES:

Xena and Gabrielle should start together in the basement level with the hole in the
roof that looks upon the main floor. Xena and Gabrielle should stay together at all
times, and cannot use weapons. The main worshipping area is the main floor with the
hole in the floor leading to the basement. ?????? and his henchmen should wait here.
They can only be armed with the Silenced PP7 or the ZMG(9mm), depending on if you
chose Pistols or Automatics. After Xena encounters ??????, she needs to find one
of the guns in the main chamber, take it out, fire off a clip, and then take Gabrielle
and go back to the basement, when the mission ends. Gabrielle should always follow
Xena around; if Gabrielle or Xena dies, the mission is an automatic failure. Remember,
Xena isn't there to kill ?????? and his henchman.


Inferno
By: X7

You go to the facility in multiplayer and choose anybody.Your weapon will be remote mines.One person will be in
the bathroom and the other person will be below the bathroom.You will try to kill the other person through the
ceiling/wall.You can only get more mines when both people are out of mines.You can't leave the
bathroom and the person below can only leave to get mines.He can't get anything except
for mines and he can't go anywhere except to get mines.I


Man with the Golden Gun
By:WillLeitz

You must play with at least 3 people. Select the mode the "Man With The Golden Gun". Start the game and
wander around. You should not kill the other people just walk around until
someone gets the Golden Gun. This is where the fun begins. All the other
players should pull out their guns and start to hunt for the "Man With The
Golden Gun". Now it's just the other people against the Golden Gun man! The
other agents without the Golden Gun should try to ambush the Golden Gun man
until he finally dies. When this happens, the person who shot him should get
the Golden Gun and run!


Territories
By: Greg Brunton

Best played with 2 players in the temple.
one person claims the top level, and the other will get the lower level
for his/her territory. the advantages are: the top territory is loaded
with ammo! whole the lower territory has the one and only body armour
and has a good supply of ammo, but the only problem with the lower lever
is that you don't alot of ammo. another thing, if the person was killed
and then was ressurected in the other persons territory, you must let
the person get to their territory without shooting/hitting him.


CWR 1(Civil War of Russia)
By: Engine57

Settings:
players-4
time-20 min.
weapons-automatics
level-stack
health-normal
scenario-2 vs. 2

Characters: P#1-Ourumov(DD44 only)
(P 1&2 red ) P#2-Russian Commandant(klobb only)

(P 3&4 blue) P#3-Mishkin(PP7 only)
P#4-1st Siberian Gaurd(D5K only)

Players #1 & #2 are on the top
Players #3 & #4 are on the bottom

It is the year 2009 and the Russians are fighting to bring back the old Soviet Empire. The only way the war can end is if the leader of one of these factions is eliminated. This is the final showdown. The objective of this game is to protect the King (team #1, man with the smaller gun, badguys USSR) or the Prime Minister (team #2, the man with the smaller gun, goodguys UN)the man with the larger gun (the bodygaurd) has to keep the man with the smaller gun alive. The little man can fight too, if you want him to and/or if he has to. Whichever team has the least amount of deaths for the man(at the end of the game) with the smaller gun wins. The deaths for the men with the larger guns don't count. The same team members always have to stick together no matter what. After the leader dies he cannot be touched by the other team until his bodygaurd arrives to help.


SIR YES SIR!
By: Dave

Scenario:Licence to kill
Time:20 min

Health:
Bond:+4
Oromov:+1
Russian Commandant:+0
Russian Solider:-1
Level:Stack,Complex
Players:
Player1:Bond
Player2:Oromov
Player3:Russian Commandant
Player4:Russian Solider
Note:You can only use the Russian Commandant and Solider after beating
the game on agent.
Ok bond is the escaped secret agent trying to survive while the
Soviets hunt him Oromov is supperior to the commander so the commander
has to do whatever he says and the solider has to do whatever the
commander says as well as what Oromov says.


Never Say Bond Again
By: Steve Mauer

Level:Complex
Characters:player1 Bond, player2 Trevelyan,player 3 Jaws ,player 4Baron
Samedi
weapons:power weapons

All right this is why it is called never say bond again because
it is bond versus everyone.Here's the catch bond gets the RC-P90 and body
armor jaws baron samedi and trevlyan get DD44's but no body armor.Play it in
normal and first to 10 points.


AMERICAN GLADIATORS
By: Matt and Skip

this is for 2 people with license to kill

LIBRARY OR STACK

This can be played in the stack, library, and facility with the pistols or
sniper rifles. In the stack and library go to the room with all the windows
and the overlooking balcony. The gladiator stands up on hte balcony and the
contestant is at the far end of the room in the hallway leading to the room of
action. The contestant runs back and forth across the room he can make his
way forward and backwards through the seprate windowed rooms. He has to try
and kill the gladiator. without aiming for him while the gladiator aims and
shoots the contestant from the balcony.

FACILITY

Now in the facility you use the ledge beside bathrooms and that is where the
gladiator stands or squats with the sniper rifle and the contestant makes his
way up and down the passaage way infront of the ledge and tries to kill the
gladiator with out climbing the stairs and he can't use the sniper rifle.
When the gladiator dies they switch places killing the gladiator is very hard
in this case.

Soviet Military Space Command Center
By:Ryan
Players:4
Characters: Guard, Bond, Guard, General Orumov
Location:Complex
Weapons:Lasers

Objectives:
ALL LEVELS

A. Infiltrate commend centre via secret airduct.
B. Get into command room
C. Eliminate ALL military personel
D. Get prototype laser

Health:
Bond: +0
Guard1: -7
Guard2: -5
General: +1

Both Guards have to use kf7 Soviets. Bond can use what ever gun he wants
except for the laser. Orumov carries the laser and a dostevol, but he can
only use the dostevol. Bond starts out in the vent and has to make his way
to the tower that is near the yellow and blue hallways. Orumov is in the
tower wich is the command room. The guards give Bond time to arm himself
and then they go after him.


Pistols at 10 paces
By: Tony Tran

Players: Two
Scenario: Licensed to Kill
Level: Bunker
Game Length: First to 10 points or 5 points
Weapons: Pistols
Characters: Your Chioce
Health: 0 for both players (since it's on Licensed to Kill)
Controller style: 1.1 Honey for both players
Aim: Sight ON, Auto Aim OFF (you must have it like this)

How to play: Okay both players get a Cougar Magnum (this is very
important only get a Cougar Magnum or it will be screwed) And rake up on
ammo. NO BODY ARMOUR. now when your ready stand right on the
Helicopterpad. (right on the H) both palyers must be back to back on the
H. Now start hitting the contoller up about half a second long. Repeat
for both players untill both players did it 10 times. Now you know why
it's called Pistols at 10 paces. Now choose one person to say "Draw"
when that person says "Draw" pull out your Magnum and turn around so you
can see your enemy and start shooting. You can use your aim. But auto
aim is off. The last man Standing of course wins. Then you can repeat
the whole game over again.


Mission 4: Germany
By: Gerard Mooney

PART I: Jewish Temple

Objectives
A: Destroy Robot Statues. All Levels
B: Rescue Rita. Secret Agent, 00 Agent.
C: Pursue Gresinholf. All Levels

Characters
Player 1: 005
Player 2: Robot Statue: Jaws (+10 and five lives, 00 Agent; + 4 and three lives , Secret Agent; +3 and two lives, Agent)
Player 3: Gresinholf: Mishkin (+ 0)
Player 4: Rita: Natyla (+ 0)

Weapons: Grenades.

Player 1 must get Player 2 to follow him, while holding a Grenade without a pin. Player 2 picks a room and stands there. When Player 1 enters, he pulls the pin and runs after him. He DOES NOT throw it. Player 3 has a gun (preferibly a DD44 Dostovie, or a PP7) pointed at Player 4's head. Once Player 1 has shot Player 3, Player 4 runs away. Then Player 3 and 1 fight to the finish (once the hostage has ran, Player 3 can use anything, even Grenades!)


PART II: Sectret Military Bunker
By: Gerard Mooney

Objectives
A: Find Rita. All Levels
B: Escape from holding area. All Levels
C: Free all Scientists. 00 Agent
D: Destroy information displays. Secret Agent, 00 Agent

Weapons: Power Weapons

Characters
Player 1: 005
Player 2: German Special Forces*: Janus Marine( -10)
Player 3: Scientist: himself (-10)
Player 4: Rita: Natyla. (+0)

Player 1 starts in a cell (the one with the Weapon) and Player 4 is in the other cell. Player 2 is potroling their cells. Once he is dead, Players 1 and 4 can escape. Now, get some one to time two minutes, in which the have to escape. On Secret Agent, if a shot nearly hits Rita, she runs to the nearest room and waits for Bond. On 00 Agent, she runs everywhere until Bond finds her again. The Scientist randomly hides in a room and 005 has to find him. Once in the control room, Player 1 shoots down the tellies and Escapes.

PART III: Subterrainian Caves
By: Gerard Mooney

Objectives
A: Meet with Jack Wade. All Levels
B: Confront General Switch. Secret Agent
C: Protect Wade. Secret Agent, 00 Agent

Characters
Player 1: 005
Player 2: Jack Wade: Valintine (+0)
Player 3: General Switch: Ourumov (-3)
Player 4: German Troop*: Jungle Commando (-10)

Weapons: Sniper Rifles

Player 1 has to meet with Player 2 and talk to him. After a moment, Players 3 and 4 should enter fire. Player 2 must run off and 005 will cover for him. As soon as Player 4 goes down for the first time, Player 3 will run off. Players 4 and 3 will regroup and this will happen until Player 3 goes down. Then the Level is complete. NOTE: While Player 3 is running away, 1 may follow, but, since Wade is not allowed to carry a gun, he will become easy prey for Player 4.


Escape from the bunker
By: Ben

Play the bunker level and have one player be in the cell. Have three other people start at
the room where the main computer terminals would be The person in the jail cell has to escape without
dying. For added fun put on the Code NO RADAR!


GAURD THE PRESIDENT
By: Emphasizer

PLAYERS=P2&3 2 black people(anybody dressed in black) P1 Bond P4 scientist.
LEVEL=Temple
WEAPONS=Anything

OBJECT: For P2&3 to gaurd P1(Bond) while P4 is trying to kill Bond. The only
bad part is that P1,2&3 have to stay in a SMALL room such as the corner
room(that small !). P4 must try to kill Bond from the enterances(Must be the
room with all entrys open) . Also, gaurds must keep moving at all times while
P4 is planning an attack! HAVE FUN!!!!!


Mission 3: Mexico
By: Gerard Mooney

Part 1: Old Aztec Temple

Objectives
A: Protect the research team. All Levels
B: Meet with Lilicuta. Secret Agent, 00 Agent
C: Destroy raiding team. 00 Agent
D: Follow the research team to Secret Base. All Levels

Characters
Player 1: 005
2: Lilicota (Baron Samedii) (-3)
3: Research Scientist* (Natyla) (-4)
4: Raiding party Member* (Boris) (-10)

Weapons: Grenades
Player 1 has to find Player 2, who will move about the level and protect Player 3, who will lead him around the level, from Player 4, who tries to kill 005 and his friends.


Part 2: Enemy Complex
By: Gerard Mooney

Objectives
A: Stop Programer from Escaping. Secret Agent, 00 Agent
B: Eleminate Security Driods. Secret Agent, 00 Agent
C: Kill raider's leader. All Levels
D: Get Programer to reprogram Security Outlocks. 00 Agent

Characters
Player 1: 005
2: Programer (Boris) (+2)
3: Security Droid * x 3 (Jaws) (+4)
4: Leader (Bond) (+0)

Weapons: Grenade Luanchers

Player 1 must find Player 2 and get him into one of the Vents where he will stay for five seconds. 005 must not leave his side. As soon as Player 2 imerges, Player 1 must exterminate him. Along the way, he must kill Player 3 (Who only uses Grenade Launchers) three times. After that, and only after, 005 must advance the Yellow ramp and face Player 4. You can decide among yourselves what weapon will be used, but both must have the same. Player 1 must defeat Player 4 in a chase around the level.

PART 3: Security Facility
By: Gerard Mooney

Objectives
A: Escape. All Levels
B: Eliminate Scientist spy. Secret Agent, 00 Agent
C: Escape without leving any witnesses. 00 Agent

Characters
Player 1: 005
2: Scientist Spy (himself) (+10)
3: Guard 1 (Janus Marine) (-10)
4: Guard 2 (Janus Special Forces) (-4)

Weapons: Laser

Player 1 has to follow and kill Player 2. If any guard sees him he has to kill them. Only Player 4 has a Moonraker Laser and Player 1 can only get it by killing Player 4. Player 1 must makeit to the small room with the Body Armour to Survive. It is recommended that at least one guard potrols the hall


Paintball capture the flag
By: insaneindabrain@webtv.net

characters:any one
cheats:paint ball mode
health:-10(every one)
location:any where
scenario:flag tag
weapons:grenades

ok here is how it works first find the flagbut DONT pick it up now set
up bases around the flag
and now go for the flag when you die you have to go to your base
the first person to there base with the flag is the winning teem now go
to where the flag started at then kil that person and start over have
fun°°°°°°°°°°°°°°°°°°°°°°°


Walking time bomb
By: Steve

level:stack
characters:bond player 1, russian commandent player 2, jaws player 3 ,
omurov player 4.

Allright heres the scoop Jaws is the walking time bomb he is only armed with
grenades every body else gets DD44 dostovies and runs for thier life.You are
supposed to kill Jaws dont worry about anybodyelse and only Jaws gets body
armor.This is really fun when you have 4 players.


007
By: Steve

Level:Temple
Players:2-4
Its a bond hunt. Player 1 is bond player 2 is trevelyan player 3 is jaws
player 4 is oddjob.Go into power weapons and into normal.Bond gets the
R-CP90 and the other players get DD44 dostovis.Play first to 5 or 10 or 20
points.AND BOND IS THE ONLY ONE WHO GETS BODY ARMOR GOOD LUCK!!!!!!!


Military Weapon Testing Complex
By: Bill

Objectives
a.Find and Test Experimental Weapon: All Levels
b:Meet with Genrel Stark All Levels
c:Defeat Military robot 00 Agent
d:Escape All Levels

Players
1:005 (+0)
2:General Strak, Ourmov (+0)
3:Military Robot, Pilot (+10)
4:Gaurd (-10)

Weapon:Lasers

Laser is military equiptment. To test it, fire once, Robot gets laser.
Robot can only be harmed by laser. General Stark goes anywhere. Robot
blocks exit. To escape into the hidden vent in the room with all the
pilliars in it.



Warhead Storage Facility (Library)
By: Bill

Objectives
a:Meet with Scientist: All Levels
b:Stop Countdown:All Levels
c:Escape before Warheads explode:All Levels
d:stop NINA from escaping: 00 agent

Charcters
1:005(+0)
2:Scientist(-4)
3:NINA(Xenia) (+0)
4:Gaurd


Weapons: Automatics

The scientist hides between secret walls in the big square room on the
first floor. The room with all the windows, that has the place the
looks over it is the missle room, NINA hides here. The countdown is 3
min. Get someone to time it. To stop the countdown AFTER talking to
scientist, go to overlook of the warhead room. Go to the fence and the
countdown will stop. On Agent and Secret Agent, you have 1 min. to
escape (make it to the room in the basement with the four pilliars and
the one grate in the ceiling. On 00 Agent you will have two minutes to
kill NINA, before she makes it to the same room. She can only walk
there, Or she can count to ten after the countdown stopped to start
running for the exit.


Oddjob Cup Game
By: PhantomRPG

4 players
Level: Temple
Scenario: License to kill, 3 on 1, or Normal
P1-Not oddjob
P2,3,4- They're all Oddjob (using same player cheat)
Weapons: Automatics, Golden Gun, or Power Weapons
Cheats: Inf. Ammo, No radar (radar's not necessary), Turbo Mode
Have the Oddjobs go to the room w/hole on ground. have p1 go to opposite side
of room. p1 close eyes, oddjobs mix up and p1 chews a oddjob target. p1 shoots
who he thinks is oj target and if he's right, he can kill em all. if wrong,
they kill him. then they start over. Very fun.


Bar-B-Q Bond
By: PhantomRPG

3 or 4 players
Level: Complex, library, basement, or facility
p1 and 3 are oddjob (w/trick)
p2 is Jaws
p4 is Baron Samedi
p1 & 2 are team
p3 & 4 are team
Weapons: Remote Mines
License to Kill
Samedi-bad chef, jaws-good chef, Ojs are taste-testers cause theyre short and
dignified looking. J & BS can only use RMines and OJs can't use mines, they
can only use PP7s and Slappers. OJs kill the other chef at their grills, and
then turn against their chef. Facility: J grill-bathroom, BS grill-body armor
room at end of long hall. Complex: J grill- under the ll ll bridge, BS grill-
fort w/hole in floor and 3 windows.
Make up grills for the basement.


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