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OBJECTIVES

a)Gain entry to laboratory area
b)Contact double agent
c)Rendezvous with 006
d)Destroy all tanks in bottling room
e)Minimize scientist casualties


WEAPONS

PP7 (silenced)
DD44
KF7 Soviet (recomended)
D5K
Remote Mines

*NOTE*
Taking DD44's from scientists or Ourumov is not recomended.
Taking the D5K from 006 is not recomended.



TIP

DIFFICULTY: 00 Agent
CHEAT:Invincibility
TIME: 2:05


1: Exit the air air shaft and the bathroom as quickly as possible. Don't engage any soldiers.

2: As you run down the stairs,switch weapons so Remote Mines are selected. Plant one on a wooden crate outside the guard room where the remote door console is located.

3: Turn around and head towards the door underneath the stairs. As soon as you can, press A & B together to detonate the Mine.

4: Switch to the Silenced PP7, open the door, shoot the guard, and get the Clearance Keycard and KF7 he drops.

5: Switch to the KF7, run to the guard room (which the Remote Mine explosion cleared for you), and trigger the remote door. You'll probably get a bit more KF7 ammo as you do this.

6: Head for the opened Remote door, and keep running all the way to the hallway. Don't waste your time on any guards; keep moving to avoid as much damage as possible, especially
if your waiting for a door to open.

7: As you run down the hallway, stick as much to the left or right as possible to let the beams absorb some of the guards shots. Again, dont engage the guards, and keep running.

8:After your through the two sets of doors, turn left towards the lab. Here, take out any guards that are in front of you.

9: Before you reach the closed Remote door, be sure to take
out the guard hiding on the left. The sound from the shots will cause the guard on the other side of the door to open it.

10: Shoot that guard and head up the stairs. Switch your weapon to Remote Mines.

11: Run down the passage and dodge to avoid as many shots as possible. Don't engage the guards. At the corner with three guards, look for Dr. Doak.

*VERY IMPORTANT NOTE* Dr. Doaks placement in this level is random. If he is not here, You will need to re-start the level. You might have to do this many, many times.

12: As soon as Dr. Doak begins speaking to you, run towards the botling room-- you don't need to stay with him. The Door Decoder will appear in your inventory automaticlly.

13: At the last turn before the bottling room, plant a Remote Mine next to the last set of guards.

14: Run past the guards, and set off the mine (press A & B)
as you approach the door. Go to Your inventory screen and use the Door Decoder to open the door.

15: Switch to your Remote Mines (you should have 3) and run down by the tanks. 006 will start talking to you.

16: Stand away from the tanks, and throw a Mine between the first four tanks. Detonate it (A & B) in mid-air. You can avoid hurting 006 by tossing the mines high enough.

17: Move down to the next set of four undamaged tanks and repeat.

18: Move down to the last two tanks and repeat.

19: Open the door and exit the level.



GUIDE

Head down the airshaft to the bathrooms, where you'll see the head of a sergeant. There are other soldiers in this room. Kill them with your PP7, other soldiers will hear them
and swarm the bathroom.



Leave the bathroom, but don't go down the stairs. On that floor open up the door and at the bottom of the stairs is one guard. Kill him, then open the door near to where he was standing. Open it, take a few steps, turn left and you'll be behind a guard with with Keycard B, which will permit you into an important sercurity room. Across from the stairs (through the door the guard was facing) is a sercurity door,
open it and press B to activate the computer in front of you. There should be three guards in there, and before you enter switch to your KF7. Make sure not to blow up the computer. This Keycard will open up a timed sercurity door down the hall and to the left. Be quick because there's a third door to run through and it closes fast.

Leave that room, turn left, run down the hall, pick up the armor to your left, keep running, take your first left, and open the door on your left. Then turn right, pass through that door and stop. To your left in a locker room are two guards and kill them.Then open up the next door, which at least three soldiers are waiting with KF7's in hand. Open it, step back a few feet, and wait for them to enter. They line up so the killing is easy. Go in and check the left and right rooms, where, Dr. Doak, the double agent scientist, will hand you a door decoder for later use. He may not be there (he's got light brown hair and a beard and he walks slow, without putting his hands up) --if he's not there you'll find him near the bottling facilities upstairs.

Leave those two bottling rooms and continue on through the next door. In front of you is the room with the two sercurity switches, and hallways on either side. Pull out your PP7; pick off the sercurity guards to your left and right. Now, enter and go toward the room in front of you.
The room is filled with four guards, so swith to your KF7, DO NOT throw a Mine in there. Go to the left and right and pick off guards.Almost guaranteed, you'll invite others. After dusting those stray guards, and facing the door, hit the console on the right with the flashing button, press B,
and now run because those doors are timed. Of coarse, you'll
have to bust through about five guys, so make sure to re-load your KF7 and blast them away.

If you make it through the sercurity door, go up the stairs,
dust the three to four guards and enter the bottling rooms,
one by one, to find Dr. Doak, if you havn't already found him. He walks around, and may actually walk toward you if your near. Talk to him, wait until you get the door decoder,
and then get ready to run. Have your KF7 loaded and ready.
Now run down to the only other hallway. Killing about three guys will should set you free for a few seconds.

Now you can use the door decoder. You'l see two doors, the
one on the right is your door. in Agent mode, you simply open it like a normal door, but in Secret Agent and 00 Agent you must find it in your watch, 'shoot' it at the door, and after a bit of clacking, it should open. Once your through it, switch to mines, go down the stairs, approach 006 so a conversation begins, and as soon as it starts lay 1 mine on each of the five giant tanks (lay them on the back tanks).
Across from the stairs are some double-doors, your escape route. Now there are only two things that have to be done.
One, make sure 006 is 5-10 feet away from the tanks, (so when you blow them up he dosn't die). Two: blow up ALL of the tanks. As soon as they're toast, just walk out through the double doors, and voila-Mission Complete.



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